How Easy is Dead by Daylight to Pick Up

This page is a compendium of all the help information featured in the in-game Help & Tutorials section of Dead by Daylight IconHelp DBDlogo.png .

Load-out

Killer P.O.V.

  1. Weapon
  2. Power
  3. Survivors' Health States
  4. Generators to be repaired to power the Exit Gates IconHelp exitGates.png
  5. Perks IconHelp perks.png
  6. Generator IconHelpLoading generators.png

Powers & Add-ons

Main articles: Powers & Add-ons

Killers cannot change their power. However, they can customize it. Killers may equip up to 2 Power Add-ons in the loadout before the trial which have a variety of effects on their power. Each Killer has their own unique power with their own add-ons. At the end of the trial, any equipped Add-ons are consumed.

Killers:

Main articles: Killers IconHelpLoading killer.png and their respective Articles

There are currently 42 Killers featured in the Game:

Tracking Survivors

Noises

A skilled Killer is attentive to the audio cues made by nearby Survivors.

Using these audio cues efficiently might lead you straight to a Survivor. Take great care to listen for:

Notification

The Entity IconHelp entity.png has granted its Killer enhanced senses and the ability to pinpoint Survivors who make noise. When a Survivor fails a Skill Check IconHelp skillChecks.png or rushes an action, Killers receive a visual loud noise notification. This visual effect indicates the loud noise source's location.

Scratch Marks

Running Survivors leave tracks only the Killer can see. These tracks last a few seconds before they fade, and can be very helpful for locating and tracking Survivors.

Bloodstains

Main article: Bleeding

Another way for Killers to track Survivors is by the bloodstains that they leave behind while Injured IconHelp injured.png or Dying IconHelp dying.png. Bloodstains are harder to see than scratch marks, but they are more precise and Survivors cannot stop bleeding until they recover back to healthy status.

Crows

Main article: Crows

Crows are another way to help Killers locate the Survivors. They will make noise and can be seen flying away if the Survivors startle them. Note that Killers can startle the Crows too. They're normally in pairs and can be seen throughout the Map standing on the ground or on top of rocks or crates.

Exit Gates

Main article: Exit Gates

If Survivors manage to repair 5 Generators, the 2 Exit Gates become accessible. If this happens, their locations are revealed to all players, but only temporarily for Survivors. Killer can use this knowledge to predict Survivor movements and catch them in the final stretch. Survivors must hold down the lever on the switch box to open the gates before they can escape, which takes them 20 seconds, a great opportunity for the Killer to catch them there.

Patrolling

Generators

When the trial begins, the first thing most Killers will try to do is locate some Survivors. Survivors must repair Generators IconHelpLoading generators.png to escape, so Killers are likely to encounter Survivors there. Fortunately, Killers can read the Auras IconHelp auras.png of Generators that require repairs, allowing them to see their outlines with unlimited range. There are 7 Generators in a typical trial. Try to find an efficient patrol route to protect them. A Generator in progress is a good sign that a Survivor is nearby, so Killer should keep their eyes peeled in this situation. If the Survivors manage to repair at least 5 Generators, the Exit Gates IconHelp exitGates.png regain power and may be opened, allowing the Survivors to escape.

Killers can damage Generators that have been partially repaired by getting close and performing the Damage Generator action. This will cause the Generator's repair progress to degrade over time. A Generator that is losing progress can be identified by the fiery sparks it emits. This regression is cancelled when a Survivor resumes repairs.

Attacking Survivors

Weapon Attacks

There are 2 ways to attack the Survivors with your weapon: Quick Attack and Lunge Attack.

  1. The quick attack is performed by simply tapping the Attack button. As the name implies, it is quick but has a very short range.
  2. The lunge attack is performed by holding down the attack button. It provides greater reach at the cost of longer recovery time and can take some practice to master.

An attack triggers a short cooldown during which the Killer's speed is reduced, with a hit triggering a much longer cooldown while the killer readies their weapon. Killers must be careful to properly aim and time their attacks, or risk allowing Survivors to escape. Hitting a healthy Survivor grants them a brief (1 second) burst of speed. Keep a close eye on their movements during this time in order to continue the pursuit.

Chases

When Survivors are located by the Killer, they'll usually attempt to run and hide. The pursuit that follows is called The Chase. Most Killers are faster than a Survivor, but Survivors are small, nimble, and have many tricks they can use to gain distance, put obstacles in the Killer's way and break line of sight. The Killer's goal is to keep track of the fleeing Survivor and get close enough to land a devastating hit. The chase ends when the Survivor gets far enough away from the Killer or the Killer incapacitates the Survivor.

Interrupts

Many Survivor actions can be interrupted, giving the Killer a free grab and pick up. To initiate an interrupt, tap the attack button at close range while the Survivor is occupied.

Bloodlust

Main article: Bloodlust

As a chase progresses, Killers will develop a boiling Bloodlust. Bloodlust is a Status Effect that grants the Killer increased movement speed. Bloodlust becomes stronger the longer a chase continues, to a maximum of Tier 3, indicated by 3 chevrons on the Status Effect icon.

  • Bloodlust subsides when a chase ends or a Survivor is successfully hit.
  • Bloodlust doesnot apply under the following conditions or will reset completely:

Transporting Survivors

Once a Killer catches a Survivor, their next goal is to carry them to a Hook IconHelpLoading hook.png. While being carried, Survivors can wiggle and attempt to break free. Their struggles will affect the Killer's movements. The Survivor will eventually succeed and escape the Killer's grasp, so there is a limited time to transport them. Fortunately, Killers are able to see the Auras IconHelp auras.png of available Hooks while they are carrying Survivors. Try to take the most efficient route.

Vaults & Pallets

Main articles: Windows & Pull-Downs

Vaulting is the action of going through a window or over a pallet. Survivors can vault slowly and quietly or quickly and loudly. By running straight at a window, Survivors can pick up some extra speed for their vault. Killers can only vault slowly. Pallets are found around the map and can be dropped by Survivors to stun and create obstacles for the Killer. Killers cannot vault over pallets, but they can take time to destroy them by interacting with them.

Killing Survivors

There are two ways for the Killers to kill Survivors without sacrificing them to the Entity IconHelp entity.png:

  1. Survivors who are in the Dying State IconHelp dying.png will have a life bar under their names. If they're left alone for too long (240 seconds), they will slowly bleed to death. Their life bar will pause when they're being carried by the Killer or being healed by the Survivors. Recovering from the dying state will not restart their life bar, but it will resume when they go down again.
  2. Memento Mori are Killer-specific Offerings IconHelp offerings.png which influence the Entity to allow a Killer to kill one or multiple Survivors by their own hands instead of sacrificing them. They are a reward from the Entity, and an efficient way to deal with the Survivors, but Killers should not rely on them too often. Without sacrifice, the Entity will eventually become displeased.

Each Killer has their own unique Memento Mori animation. Click HERE for a video of each Killer's Memento Mori.

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Source: https://deadbydaylight.fandom.com/wiki/Playing_Killer:_Tips_and_Tricks

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